Tower of Terror- Zombie Chase

Tower of Terror- Zombie Chase

Tower of Terror- Zombie Chase
In this Augmented Reality game players find themselves trapped in a city which is under the rule of Zombies. With no obvious escape route, players have to create their own towering structure using wooden crates to escape.

In this Augmented Reality game players find themselves trapped in a city which is under the rule of Zombies. With no obvious escape route, players have to create their own towering structure using wooden crates to escape.

NFT Event
NFT Event
NFT Event

1 Week

1 Week

TIMELINE

AR Game

AR Game

PROJECT CATEGORY

Group of 7

Group of 7

AT IIT-JODHPUR

MY CONTRIBUTION: Concept Development; Story writing and Storyboarding; Prototyping

MY CONTRIBUTION: Concept Development; Story writing and Storyboarding; Prototyping

Narrative of the Game

Navigating zombie-infested streets, the player must rapidly stack crates to build an escape tower. As the zombie threat grows, they grab weapons and power-ups, the players must strategically place crates to gain temporary safety and protect themselves, all while racing against time.

Narrative of the Game

Navigating zombie-infested streets, the player must rapidly stack crates to build an escape tower. As the zombie threat grows, they grab weapons and power-ups, the players must strategically place crates to gain temporary safety and protect themselves, all while racing against time.

Narrative of the Game

Navigating zombie-infested streets, the player must rapidly stack crates to build an escape tower. As the zombie threat grows, they grab weapons and power-ups, the players must strategically place crates to gain temporary safety and protect themselves, all while racing against time.
Narrative of the Game

Navigating zombie-infested streets, the player must rapidly stack crates to build an escape tower. As the zombie threat grows, they grab weapons and power-ups, the players must strategically place crates to gain temporary safety and protect themselves, all while racing against time.

The Gameplay

The Gameplay

The Gameplay

The Gameplay

Points System and Escape Mechanic

Points System and Escape Mechanic
The final gameplay consists of earning points as players add more crates to the tower, paving their way to escape from Zombie Land.

The final gameplay consists of earning points as players add more crates to the tower, paving their way to escape from Zombie Land.

AR Interactions

Players scan their surroundings, stacking virtual crates and battling zombies overlaid onto the real world for immersive gameplay.

AR Interactions

Players scan their surroundings, stacking virtual crates and battling zombies overlaid onto the real world for gameplay.

AR Interactions

Players scan their surroundings, stacking virtual crates and battling zombies overlaid onto the real world for immersive gameplay.
AR Interactions

Players scan their surroundings, stacking virtual crates and battling zombies overlaid onto the real world for immersive gameplay.

Tower Building Mechanics

Players tap on suspended crates to stack them, building a temporary tower for safety and more escape time from zombies.

Tower Building Mechanics

Players tap on suspended crates to stack them, building a temporary tower for safety and more escape time from zombies.

Tower Building Mechanics

Players tap on suspended crates to stack them, building a temporary tower for safety and more escape time from zombies.
Tower Building Mechanics

Players tap on suspended crates to stack them, building a temporary tower for safety and more escape time from zombies.

Progressive Difficulty

Zombies grow more aggressive, crates become harder to place, and new obstacles challenge players' reflexes and strategy.

Progressive Difficulty

Zombies grow more aggressive, crates become harder to place, and new obstacles challenge players' reflexes and strategy.

Progressive Difficulty

Zombies grow more aggressive, crates become harder to place, and new obstacles challenge players' reflexes and strategy.
Progressive Difficulty

Zombies grow more aggressive, crates become harder to place, and new obstacles challenge players' reflexes and strategy.

Target Audience

Target Audience

Target Audience

Target Audience

Who are the Players?

Who are the Players?
This game is designed for thrill-seekers and action enthusiasts who enjoy immersive AR experiences.

This game is designed for thrill-seekers and action enthusiasts who enjoy immersive AR experiences.

AR Enthusiasts

Players keen on exploring AR technologies for enriching experiences would be invested in this game.

AR Enthusiasts

Players keen on exploring AR technologies for enriching experiences would be invested in this game.

AR Enthusiasts

Players keen on exploring AR technologies for enriching experiences would be invested in this game.
AR Enthusiasts

Players keen on exploring AR technologies for enriching experiences would be invested in this game.

Young to Old Gamers

Like "Pokémon Go," this game appeals to all ages with its intuitive, accessible, and hardware-free gameplay.

Young to Old Gamers

Like "Pokémon Go," this game appeals to all ages with its intuitive, accessible, and hardware-free gameplay.

Young to Old Gamers

Like "Pokémon Go," this game appeals to all ages with its intuitive, accessible, and hardware-free gameplay.
Young to Old Gamers

Like "Pokémon Go," this game appeals to all ages with its intuitive, accessible, and hardware-free gameplay.

Thrill Seekers

As the game induces a sense of urgency and thrill, it would appeal to players seeking these emotions from their playing experiences.

Thrill Seekers

As the game induces a sense of urgency and thrill, it would appeal to players seeking these emotions from their playing experiences.

Thrill Seekers

As the game induces a sense of urgency and thrill, it would appeal to players seeking these emotions from their playing experiences.
Thrill Seekers

As the game induces a sense of urgency and thrill, it would appeal to players seeking these emotions from their playing experiences.

User Experience

User Experience

User Experience

User Experience

An Immersive Survival Rush

An Immersive Survival Rush

An Immersive Survival Rush
A sense of urgency and thrill as the player progresses, keeps them engaged and immersed in the game.

A sense of urgency and thrill as the player progresses, keeps them engaged and immersed in the game.

  • Augmented Reality Immersion: Blends virtual and real-world elements, enhancing game depth and excitement.
  • Augmented Reality Immersion: Blends virtual and real-world elements, enhancing game depth and excitement.

  • Addictive Gameplay Loop: Combines tower-building with zombie evasion for an engaging, high-score challenge.
  • Addictive Gameplay Loop: Combines tower-building with zombie evasion for an engaging, high-score challenge.

  • Thrilling Survival Experience: Offers a suspenseful race against time and zombies, keeping players on edge.
  • Thrilling Survival Experience: Offers a suspenseful race against time and zombies, keeping players on edge.

  • Strategic Depth: Requires skillful crate stacking and power-up collection for rewarding gameplay.
  • Strategic Depth: Requires skillful crate stacking and power-up collection for rewarding gameplay.

  • Cross-Platform Accessibility: Enjoyable on various mobile devices, making it widely accessible.
  • Cross-Platform Accessibility: Enjoyable on various mobile devices, making it widely accessible.

Prototyping Process

Prototyping Process

Prototyping Process

Prototyping Process

Creating the AR Experience

Creating the AR Experience
To bring the ideas to life we used multiple softwares

To bring the ideas to life we used multiple softwares

Way Forward

Way Forward

Way Forward

Way Forward

Future Expansion of the Game

Future Expansion of the Game
For further versions of the game, we ideated a few features/ things we could do differently to make it more engaging.

For further versions of the game, we ideated a few features/ things we could do differently to make it more engaging.

Multiplayer Modes

Allowing players to collaborate or compete with friends and family in building the ultimate escape tower, fostering social interaction and friendly competition.

Multiplayer Modes

Allowing players to collaborate or compete with friends and family in building the ultimate escape tower, fostering social interaction and friendly competition.

Multiplayer Modes

Allowing players to collaborate or compete with friends and family in building the ultimate escape tower, fostering social interaction and friendly competition.
Multiplayer Modes

Allowing players to collaborate or compete with friends and family in building the ultimate escape tower, fostering social interaction and friendly competition.

Customisation Options

Enabling players to personalize their in-game avatars, weapons, and power-ups, adding a layer of personalization and individuality to the experience.

Customisation Options

Enabling players to personalize their in-game avatars, weapons, and power-ups, adding a layer of personalization and individuality to the experience.

Customisation Options

Enabling players to personalize their in-game avatars, weapons, and power-ups, adding a layer of personalization and individuality to the experience.
Customisation Options

Enabling players to personalize their in-game avatars, weapons, and power-ups, adding a layer of personalization and individuality to the experience.

Expanded Game Modes

Introducing new game modes with varying objectives, like time-based challenges, endless survival modes, or specific mission-based scenarios, adding variety and replayability.

Expanded Game Modes

Introducing new game modes with varying objectives, like time-based challenges, endless survival modes, or specific mission-based scenarios, adding variety and replayability.

Expanded Game Modes

Introducing new game modes with varying objectives, like time-based challenges, endless survival modes, or specific mission-based scenarios, adding variety and replayability.
Expanded Game Modes

Introducing new game modes with varying objectives, like time-based challenges, endless survival modes, or specific mission-based scenarios, adding variety and replayability.

Environmental Diversity

Introducing new environments and locations beyond the city streets, each with its unique challenges, obstacles, and zombie threats, keeping the gameplay fresh and engaging.

Environmental Diversity

Introducing new environments and locations beyond the city streets, each with its unique challenges, obstacles, and zombie threats, keeping the gameplay fresh and engaging.

Environmental Diversity

Introducing new environments and locations beyond the city streets, each with its unique challenges, obstacles, and zombie threats, keeping the gameplay fresh and engaging.
Environmental Diversity

Introducing new environments and locations beyond the city streets, each with its unique challenges, obstacles, and zombie threats, keeping the gameplay fresh and engaging.

Key Learnings

Key Learnings

Key Learnings

Key Learnings

Takeaways on Game Design

Takeaways on Game Design

Takeaways on Game Design

I realised how creating an AR game required a unique focus on balancing immersive engagement with smooth, intuitive gameplay. Unlike other AR experiences, this one demanded careful attention to keeping players invested and ensuring that every interaction felt exciting and meaningful.

I realised how creating an AR game required a unique focus on balancing immersive engagement with smooth, intuitive gameplay. Unlike other AR experiences, this one demanded careful attention to keeping players invested and ensuring that every interaction felt exciting and meaningful.

Striving to keep the cognitive load minimal so that the player's primary focus remains on the game and they are not distracted.

Striving to keep the cognitive load minimal so that the player's primary focus remains on the game and they are not distracted.

I learnt how diegetic UI enhances engagement by seamlessly integrating game elements into the environment, making interactions feel natural and immersive.

I learnt how diegetic UI enhances engagement by seamlessly integrating game elements into the environment, making interactions feel natural and immersive.

Leveraging video prototypes became a key method for expressing ideas and visual storytelling.

Leveraging video prototypes became a key method for expressing ideas and visual storytelling.

Let's Connect

Know more about me & my work

Looking forward to contributing to the next transformational experience!

Let's Connect

Know more about me & my work

Looking forward to contributing to the next transformational experience!

Let's Connect

Know more about me & my work

Looking forward to contributing to the next transformational experience!

Let's Connect

Know more about me & my work

Looking forward to contributing to the next transformational experience!

Sphere logo

I design digital, physical and phygital experiences.

© Copyright Abhishek Manraj 2024. All Rights Reserved

Twitter
Sphere logo

I design digital, physical and phygital experiences.

© Copyright Abhishek Manraj 2024. All Rights Reserved

Twitter
Sphere logo

I design digital, physical and phygital experiences.

© Copyright Abhishek Manraj 2024. All Rights Reserved

Twitter
Sphere logo

I design digital, physical and phygital experiences.

© Copyright Abhishek Manraj 2024. All Rights Reserved

Twitter